Skip to main content

surface_to_mask

Function surface_to_mask 

Source
fn surface_to_mask(
    vertices_mm: &[[f64; 3]],
    faces: &[[usize; 3]],
    nx: usize,
    ny: usize,
    nz: usize,
    voxel_size: &[f64; 3],
) -> Vec<u8> 
Expand description

Convert surface mesh to binary mask using flood fill

vertices_mm: vertex positions in mm coordinates voxel_size: voxel dimensions in mm