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apply_a

Function apply_a 

Source
fn apply_a(
    x: &[f64],
    bg_mask: &[f64],
    d_kernel: &[f64],
    brain_mask: &[f64],
    nx: usize,
    ny: usize,
    nz: usize,
) -> Vec<f64>
Expand description

Apply A = W * D * M_bg