pub fn compute_p_weights_f32(
p: &mut [f32],
mx: &[f32],
my: &[f32],
mz: &[f32],
gx: &[f32],
gy: &[f32],
gz: &[f32],
beta: f32,
)Expand description
Compute P = 1 / sqrt(ux^2 + uy^2 + uz^2 + beta) where ux = mx * gx, uy = my * gy, uz = mz * gz