pub fn bet2_vertex_normals(
vertices: &[[f64; 3]],
faces: &[[usize; 3]],
) -> Vec<[f64; 3]>Expand description
bet2’s Mpoint::local_normal: the sum of its triangles’ Triangle::normal(),
(v2 − v0) × (v1 − v0) (not normalised, so area-weighted), normalised.